Thief builds HERE!

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Thief builds HERE!

Post  Admin on Sun Jun 22, 2008 2:47 pm

Lv. 10: Nimble body (1)
Lv. 11: Nimble Body (2), Keen Eyes (1)
Lv. 12: Keen Eyes (3)
Lv. 13: Keen Eyes (3)
Lv. 14: Keen Eyes (1) (Keen Eyes is now maxed), Disorder (2)
Lv. 15: Disorder (1), Dark sight (2)
Lv. 16: Dark sight (3)
Lv. 17: Dark sight (3)
Lv. 18: Dark sight (2), Lucky Seven (1)
Lv. 19: Nimble Body (3)
Lv. 20: Nimble Body (3)
Lv. 21: Nimble Body (3)
Lv. 22: Nimble Body (3)
Lv. 23: Nimble Body (3)
Lv. 24: Nimble Body (2) (Nimble Body is now maxed), Lucky Seven (1)
Lv. 25: Lucky Seven (3)
Lv. 26: Lucky Seven (3)
Lv. 27: Lucky Seven (3)
Lv. 28: Lucky Seven (3)
Lv. 29: Lucky Seven (3)
Lv. 30: Lucky Seven (3) (Lucky Seven is now maxed)

This build is mainly to save money, as Lucky Seven isn't needed until
around level 27, where you start training at the Ant Tunnel, on
Horned Mushrooms. This build also slightly improves your avoid
and accuracy.

At the end you should have:

Nimble Body 20
Keen Eyes 8
Disorder 3
Dark sight 10
Double Stab 0
Lucky Seven 20

Lv. 10: Nimble Body (1)
Lv. 11: Nimble Body (2), Keen Eyes (1)
Lv. 12: Keen Eyes (3)
Lv. 13: Keen Eyes (3)
Lv. 14: Keen Eyes (1) (Keen Eyes is now maxed), Disorder (2)
Lv. 15: Disorder (1), Dark Sight (2)
Lv. 16: Dark Sight (3)
Lv. 17: Dark Sight (3)
Lv. 18: Dark Sight (3)
Lv. 19: Dark Sight (3)
Lv. 20: Dark Sight (3)
Lv. 21: Dark Sight (3)(Dark Sight is now Maxed)
Lv. 22: Lucky Seven (1), Nimble Body (2)
Lv. 23: Nimble Body (3)
Lv. 24: Nimble Body (2), Lucky Seven (1)
Lv. 25: Lucky Seven (3)
Lv. 26: Lucky Seven (3)
Lv. 27: Lucky Seven (3)
Lv. 28: Lucky Seven (3)
Lv. 29: Lucky Seven (3)
Lv. 30: Lucky Seven (3) (Lucky Seven is now maxed)

This build is similar, only maxing dark sight so when you get Haste
later, there is no speed decrease.

At the end you should have:

Nimble Body 10
Keen Eyes 8
Disorder 3
Dark sight 20
Double Stab 0
Lucky Seven 20

"Build A"

Claw Mastery (3)
Critical Throw (30) (MAX)
Claw Mastery (2)
Claw Booster (6)
Haste (20) (MAX)
Endure (3)
Drain (30) (MAX)
Claw Mastery (17) (MAX)
Endure (2)
The last few points can be spent on whatever.

"Build B"

Claw mastery (3)
Critical THrow (30) (MAX)
Claw Mastery (2)
Claw Booster (5)
Haste (20) (MAX)
Endure (3)
Drain (3)
Claw Mastery (12)
Drain (27) (MAX)
Claw Mastery (5) (MAX)
Endure (2)
The last few points can be spent on whatever also.

Build A (Flash Jump, Avenger first)

Avenger (5)
Flash Jump (1)
Shadow Partner (30 MAX)
Avenger (25 MAX)
Flash Jump (19 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)


Build B (Flash Jump early)

Avenger (5)
Flash Jump (1)
Shadow Partner (30 MAX)
Flash Jump (19 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)

Build C (Pure SP) (recommended)

Shadow Partner (30 MAX)
Avenger (5)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)

Build D (1 Avenger, Pure SP) (recommended)

Avenger (1)
Shadow Partner (30 MAX)
Avenger (4)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)

Admin
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Join date: 2008-06-22

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